GameOpSys
Gamification for optimizing the energy consumption of buildings and higher-level systems
The central goal is to develop a smartphone app that will function in the energy optimization and planning of buildings, neighborhoods and higher-level energy systems through the participation of users. Users should both adapt their behavior to the available amount of renewable energy and act as a source of data and information. The development of the app is interdisciplinary and integrates mathematical simulation and optimization methods with psychological questions regarding the behavior of users to develop new business models and open up new markets.
Duration: Jan 2019 - Dec 2020
Funding: FFG - The Austrian Research Promotion Agency
Project management: dwh GmbH - Simulation Services and Technical Solutions
Cooperations: Karl-Franzens-University Graz, Institute of Psychology, Department of Social Psychology, Graz University of Technology, Institute of Software Technology, Vienna University of Technology, Institute of Energy Systems and Electrical Drives, Energy Economics Group
Project staff from our research area: Univ.-Prof. Dipl.-Psych. Dr.phil. Katja Corcoran, Lisa Eckerstorfer, BSc. MSc.
![A cityscape with data symbols filling the skyline, visualizing the vast and interconnected landscape of big data ©kwanchaift - stock.adobe.com A cityscape with data icons in the skyline, visualizing the vast and interconnected landscape of big data ©kwanchaift - stock.adobe.com](https://static.uni-graz.at/fileadmin/_processed_/9/9/csm_AdobeStock_645122910_324c669f1e.jpeg)